

Alternatively change the DefaultMode in VRSettings.xml. Switch to Standing mode then (def: Ctrl+c, Ctrl+c ). FAQ No Controllers/I don't want to use mouse/keyboard Main game, Maker and Studio are all playable. What Works?Įverything, albeit with some quirks. The present Honey Select 2 VR mod is based off ( ). Ĭredit for the underlying library (VRGIN) goes to Eusth ( ) and Ooetksh for their AI-Shoujo version. Open BepInEx/config/BepInEx.cfg in a text editor of your choice.Īll options are documented directly in the configuration file.Īdditionally, refer to refer to the configuration guide for more information.Somewhat rough but functional VR mod to allow HS2 VR fun.Ĭredit to killmar-the-3rd for the initial implementation, this builds on his work.


This should generate BepInEx configurationįile into BepInEx/config folder and an initial log file BepInEx/LogOutput.txt. You can now run BepInEx by executing the run script. app extension, for example HuniePop.appįinally, open the terminal in the game folder and make run_bepinex.sh script On macOS, this is the name of the game app with.On Linux, this is simply the name of the game executable.If you are modding a Steam game, you need to configure Steam to run BepInExįirst, open the included run script run_bepinex.sh in a text editor of Installing BepInExĬurrently, BepInEx can be installed manually.ĭownload BepInEx from one of the available sources. Therefore you should use bleeding edge builds only if you are asked to or if you want to preview the upcoming version of BepInEx. Thus they are the opposite to stable builds: they have the newest features and bugfixes available, but usually tend to be the most buggy.

It is recommended to use stable builds in most cases.īleeding edge builds are available on BepisBuilds.īleeding edge builds are always the latest builds of the source code. They have the least bugs, but some newest features might not be available. Stable builds are released once a new iteration of BepInEx is considered feature-complete. Where to download BepInExīepInEx is distributed in two builds: stable and bleeding edge. However, support for it is planned as the tooling has gotten better thanks to projects like Il2CppAssemblyUnhollower. Games built with IL2CPP are not supported at the moment.
